Using the template
Install the prerequisites and create a SkeleKit iOS project.
The easiest way to start a SkeleKit app is with the project template. It creates a normal .NET for iOS project with the SkeleKit host, scene configuration, first page, launch screen and entitlements.
Requirements
Before installing SkeleKit, you need:
- A Mac with Xcode installed
- The .NET 10 SDK
- The .NET workload for iOS
- An iOS 18+ simulator or device
Install the iOS workload if it is not already available:
The .NET workload supports specific Xcode versions. If builds fail immediately after an Xcode update, check that the installed .NET SDK and iOS workload support that version of Xcode before debugging the application itself.
Install the project template
The template is published as a separate NuGet package, which makes the skelekit-ios template available:
Create a project
Create a new app and move into its directory:
Verify the installation
Build the app for the iOS simulator with:
If the build succeeds, the template project is ready to run.